Monthly Archives: August 2013

BOMB IT 2 VOD Release on iTunes!

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What a way to start off the day. Check us out on the front page of iTunes, right next to GI JOE! Help us stay there: https://itunes.apple.com/us/movie/bomb-it-2/id656273050

Screen Shot 2013-08-07 at 9.36.32 AM

Theatrical is Dead – Long Live Theatrical: Events, Experiences, Scarcity & The Age of Abundance

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Part 3 of How to Make Money in the Age of Abundance 

By Jon Reiss

Theatrical is Dead Long Live Theatrical. The holy grail of a theatrical release still rings as a delusion for many.  Fighting words still for untold thousands of filmmakers. Who doesn’t want their name in lights – long lines around the block – a packed theater of adoring fans.  I believe this live engagement with fans is crucial for artists.  But traditional theatrical is probably not the way you are going to do it.

In the first post in this series, I indicated that filmmakers need to create scarce resources in order to compete with the abundance of digital.  Today’s post will focus on events – or what I have termed Live Event/Theatrical. The essence of this renaming is for filmmakers to reformulate and to reclaim what the industry calls theatrical – for more on that see Think Outside the Box Office. (PS – I first said this was a two part series – then I said three parts – well I lied again and now it will be four parts – with Part 4 tomorrow).

When films were only available in a movie theater – that was a scarce resource that could be charged for – it was the only way to see films.  As  technology developed new ways to see films, content creators/studios created release windows to control the monetization process of their film products attempting to keep the theatrical release as providing the highest per viewer fee per view fee.

But besides competition from other platforms, a traditional theatrical release is not a scarce resource:  multiple screenings per day in multiple theaters with no end date is essentially an infinite supply. The release window is still the only way that traditional distributors create artificially scarcity and for most films this is not enough for audiences to sacrifice any of their other myriad of entertainment options.   Unless you have created a rabid fan base who has to see the film at its first opportunity – which happens for a few films, but not many – traditional theatrical does not offer the consumer anything unique.  Quite the contrary:

Traditional theatrical gives consumers an excuse not to see a film when the filmmaker wants their audience to engage with it.   Why spend the time, effort (which are often more valuable than the $12 ticket price) to see something that will be available much cheaper and more conveniently soon enough?

Creating scarcity is an independent filmmaker’s way of creating demand for their Live Event/Theatrical “products”.  The essence of scarcity is: people want what they fear they might not be able to have.  Scarcity also creates something will be unique to them and a few others.  The scarcer something is, the more demand you can create for it.   Simply put:  by decreasing supply with stable demand you increase value.

The essential consumer value of Live Event/Theatrical must be a live communal experience, unavailable anywhere else.  I will write about the importance of community and the extra value that this creates to screenings at another time.  It is important to keep in mind that this post is not just about monetizing through events – but is about creating ways to keep that important experience of watching films communally with other people – especially strangers.  Hence the event creates something new – never created before and even beyond the elements that you provide.  This communal added value experience is quite different than the consumer value of Digital Products, which is one of convenience.  Live Event Theatrical can never compete with digital on the level of convenience and must create its own value to succeed.

How to Create Unique Live Experiences Unavailable Anywhere Else (AKA scarcity for Live Event/Theatrical:

1.  Time Scarcity:  Embrace the One Night Screening – All things being equal, for small films with limited budgets, one night screenings are much easier to book and will in general be more successful in terms of audience and money.   By only offering a communal experience once in a particular geographical location, is an immediate way to make it scarce (only that number of seats are available) and immediately more. The more you promote sales of tickets being sold, the more urgency you can create for the event.  When you sell out you can add more screenings “by popular demand”, creating demand where perhaps none existed before.

I have experienced this over and over again for my own films and my clients’ films.  For our recent US premiere of Bomb It 2 in Miami, the film sold out several days before the event.

One of the benefits of Live Event/Theatrical for filmmakers is publicity and awareness (events by their nature do this) – but the more you add value and uniqueness to an event – the more it will create awareness. (As a caveat – four years ago it was hard to get the press to cover one night film screenings – but now that is changing more and more – and especially if you as the filmmaker add uniqueness to the event).

2. Time Scarcity – Part 2 National and/or International One Night Screenings.

This takes time, effort, coordination but can be extremely successful.  Going through satellite service providers such as Fathom, Screenvision and Cinedigm can be expensive (although the latter has started releasing films that they acquire in this manner).   But savvy filmmakers can do this without the traditional $75,000-$125,000 satellite fee.

Two notable cases are The Age of Stupid from Franny Armstrong and Lizzie Gillet of Spanner Films (who used Fathom in the US), which still has the record for number of screenings (500) and number of countries (40) for an independent film in a 2 day period. (Can anyone beat this?)  For Joffrey: Mavericks of American Dance Sheri Candler and I worked with Ira Deutchman and his Emerging Pictures to create a 45 city one day event which was also the world premiere screening of the film. The total cost of this was $1000 (Emerging’s Fee), which we was deducted from the box office.   In both of these cases the filmmakers added unique elements besides the limited time to further enhance the event.

3.  Create Unique Live Qualities Unavailable Anywhere Else – Topical Celebrities

For the Joffrey film we netcast a q&a with Joffrey Ballet alumni which our research indicated was what our audience valued the most for live events (not live ballet that I had originally thought).  We also enabled audience from around the country to participate in the Q&A via Twitter. Video documentation here.   For Age of Stupid Franny and Lizzie had a numerous celebrities participate both live and via Skype.

For the Connected New York theatrical Tiffany Shlain arranged a different notable guest speaker for every screening turning each one into a unique event and selling out nearly all of her screenings in the process.

4. Create Unique Live Qualities Unavailable Anywhere Else – Live Music

Examples abound from Anvil: Story of Anvil, DJ Spooky, Braden King’s Here, Corey Mcabee whose own band The Billy Nayer Show plays live with his films and again Ride the Divide who still take the cake by selecting bands for their soundtrack proactively who would perform in the cities they knew were geographical targets for their audience.

5. Create Unique Live Qualities Unavailable Anywhere Else – Live Music Remix. 

I am finally putting my money where my mouth is – our Austin premiere at the Alamo Drafthouse for Bomb It 2 with be remixed live by DJ Chorizo Funk.  To do this I created a D&E (dialogue and effects) mix of the film on a separate screener – and then provided all the tracks to the DJ and theater on a separate CD/download.   Other event attributes of this screening:  live graffiti painting in front of the theater before the event, local featured artist Sloke appearing after the screening (note the importance of using a local artist with his own audience base) and skype Q&A by yours truly (although this may convert into a pre-recorded pre-screening intro).  I also timed this event to coincide with the conclusion of the Bomb It 2 Kickstarter campaign to have a special event to cap off our fundraising.

6. Create Unique Live Qualities Unavailable Anywhere Else – Live Film Editing

A difficult undertaking, and only for particular films and filmmakers – but check out what Peter Greenaway did for Tulse Luper Suitcases.  He had a customized VJ board created and reedited the film live for select event screenings like this one in Krakow, Poland.   A technological update to this is Mark Harris’s The Lost Children which based on audience reaction “alters itself, hiding and revealing different aspects with each screening.”

7. Create Unique Live Qualities Unavailable Anywhere Else – Audience Participation.

Rocky Horror Picture show is the most famous example, but indies such as Best Worst Movie have had their fans dressing up and participating as well.  Corey McAbee recounted that in Melbourne Australia people would dress up as the characters in American Astronaut and sing along – for years of midnight screenings.

8. Create Unique Live Qualities Unavailable Anywhere Else – Actors Performing With the Film, Text Messaging, Immersive Experiences.

Each of these techniques can be done separately, but so far the filmmakers experimenting with this such as Lance Weiler with Head Trauma and more recently Mark Harris with The Lost Children are combining multiple aspects to create immersive experiences for their audiences.

9. Beyond Live Event Theatrical:  Experiences

This needs its own blog post – but again crowdfunding has pushed filmmakers to think expansively about creating unique scarce experiences that can be offered to fans such as dinners, set experiences, live chats, backstage access etc.  What you offer depends on your audience.  Since my audience is mostly comprised of independent filmmakers, for my Kickstarter I have offered a variety of experiences that are based on my consulting brand:  a monthly group conference call/presentation with twitter q&a,  one time conversations, monthly workshops and individual intensive consultations.  What value can you provide to your audience?  What does your audience want from you?

10.  Creating Unique Live Events – What Am I Missing?

I would love to get examples from you as to what unique screenings and events you have created or experienced?

On Tuesday I will conclude this series with a look at creating scarcity with merchandise.   I am currently running a Kickstarter campaign, so you can see how I am utilizing scarcity, membership, and digital exclusivity to raise funds for my latest film, Bomb It 2, here:  bombit2Kickstarter.com http://www.bombit2kickstarter.com

We have met our goal – but have added a stretch goal of $20K to help cover all of our expenses. More important than the stretch goal, though, is our goal to create a community of 300 backers for BOMB IT 2. As of this moment, as I am writing this for you, I have 280 dedicated backers who have not only pledged money but most of whom has dedicated time and effort toward spreading the word about the campaign. Yes, I’ll give them the movie and other perks, such as consultations, posters, original art, etc. in exchange for their contribution, but they’re giving me much more.

Please check it out, contribute if you’re moved, and – no matter what – stay tuned for the final part of this series on “How to Make Money in a Time of Abundance.”

Jon Reiss is filmmaker (Bomb It, Better Living Through Circuitry), author (Think Outside the Box Office) and media strategist who works with filmmakers, companies and organizations to help them utilize the most recent techniques of direct film distribution and audience engagement.

Ask Not What Your Audience Can Do For You – But What You Can Do For Your Audience

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Part 2 of How to Make Money in the Age of Abundance

MOS Poland Screening - BI2 a copy

When I wrote the first post in this series, I thought this would only be a two-parter, but I decided to expand this to a 4-part series because of a little voice in my head that said I needed to talk about audience engagement more.

Yes, I said in Part 1 that I wasn’t going to address it in this series because I had addressed it before – sue me. The truth is, audience engagement is so central to this whole process that I needed to add my evolving thoughts on it. I think you’ll appreciate my change of heart.

Audience engagement is a term that I have recently come to use interchangeably with “distribution and marketing.” What else is distribution and marketing – if not enticing, conversing with, and ultimately wooing your audience?

Up until a year ago my marketing and distro presentations had a 3-step process for audience engagement. Each step could reasonably comprise a blog post in its own.

1. Who is your audience?

What niche audiences does your film appeal to? What are the core audiences within these niches? What secondary and tertiary audiences might there be that this core can expand out to?

2. Where does your audience receive information and recommendations?

I examine this by looking at various channels of communication that audiences rely on, such as influencers, social media, traditional media, organizations, etc.

3. How does your audience engage with media?

In other words, how does your audience consume media? Do they download? Do they pay for media? Do they go to the theaters?

Every film, artist, creative project is different because their audiences are different. There is no cookie cutter audience engagement shortcut. You have to figure out who your audience is, what they’re doing, and where they are before you figure out how to approach them, get them on your side, and get them to see (and champion) your film.

However, in the last year I have added a fourth step in this process:

4. What value can you provide your audience?

After identifying your audience, this is actually the most important action to consider – and it will be different for every audience. It forms the basis for engaging with your audience as well as the products you offer them.

You can’t just think about what you want them to do for you; you truly have to assess what you’re doing for them.

What Do You Have to Offer:

1. Your film/creative project.

Most people say that if you don’t make a something great – then nothing else matters. I don’t know if that is precisely true anymore (since people are investing in people – eg you – not as much your project anymore) – but as a purest and as an idealist – I will put this first. Your value to your audience is to provide them with a great film – or creative project. Perhaps you can boil it down even to a great story – either fictional or dramatic – which could play out in a variety of forms.

2. Information.

What is the audience of your film interested in? 90% of what you communicate (at least) should be information that your audience is interested in – and not promotional. If your audience is interested in your life and your thoughts – great – all the better.   But there are other non-personal issues, ideas, tidbits that I bet they are perhaps more interested in. Most of all – save the promotional part for your communication for your crowdfund campaigns and releases – and even then you should be providing content – not just “give me, pay me, buy from me.”

3. Connection.

This can range from online interaction with audiences – real give and take on social media channels where your audience feels that they are engaging with you. Or it can be live – hanging around after a screening talking to people one on one.

My monthly conference call in my Kickstarter campaign is a way to achieve 2&3.

4. An Experience.

I will discuss this more in the next part of this series – but at its most simple it involves getting beyond the notion of theatrical screenings as the epitome of the way film is to be experienced.   What kind of events can you provide with your film? What kind of experiences can you provide around your film? What kind of experiences can you provide around yourself as an artist?   Again – crowdfunding has been great to get filmmakers and all artists to think creatively about creating exclusive experiences with their audiences – one to one conversations – year long group projects – etc.

5. Content Part 2 – Other Assets.

You don’t need to create a full blown transmedia experience to create other assets that engage people in your project. Braden King’s Postcards From Here are an elegant, simple, compelling example.   Showing me your vision on Instagram everyday makes me see your evolution as an artist. Perhaps there is something else you can offer that I could never even imagine. I hope so. I want to see it.

I am currently running a Kickstarter campaign, so you can see how I am utilizing scarcity, membership, and digital exclusivity to raise funds for my latest film, Bomb It 2, here:bombit2Kickstarter.com.

We have met our goal – but have added a stretch goal of $20K to help cover all of our expenses. More important than the stretch goal, though, is our goal to create a community of 300 backers for BOMB IT 2. As of this moment, as I am writing this for you, I have 286 dedicated backers who have not only pledged money but most of whom have dedicated time and effort toward spreading the word about the campaign. Yes, I’ll give them the movie and other perks, such as consultations, posters, original art, etc. in exchange for their contribution, but they’re giving me much more. Please check it out, contribute if you’re moved, and – no matter what – stay tuned for the final part of this series on “How to Make Money in a Time of Abundance.”

 

 

Monetizing in the Age of Abundance Part 1: The Age of Abundance

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By Jon Reiss
I have been giving a number of presentations on Artistic Entrepreneurship over the past year that I refined for the recentSFFS A2E Workshop and most recently presented a version of in this spring’s IFP Filmmaker Labs. In this presentation I have reformulated my approach to the challenges that filmmakers face in our current age of content abundance. I would share these thoughts to a much wider audience and get some feedback.

While there were a number of factors that caused an upheaval of the distribution landscape in 2007 and while there have been many positive signs of improvement, filmmakers and all artists still face an enormously changed market for content.

Supply and Demand

Anyone with a smattering of economic knowledge understands that if you have surging supply and static or diminished demand, prices will drop.
As a content creator you are facing:
Supply

It is not just peer-to-peer sharing that is creating an infinite supply of product.

 

1. A Surge in Supply of Original Content Part 1 – Feature Films.   As Ted Hope and Brian Newman have noted – estimates are that 50,000 new feature films enter the festival circuit every year looking for some form of distribution.

 

2. A Surge in Supply of Original Content Part 2 – Online Video Content. When I prepared this talk a year ago 236 YEARS of viewing content was being uploaded to YouTube EVERY MONTH. When I recalculated that figure for this years IFP Filmmaker Labs it is now 355 YEARS of content uploaded every month. Acknowledged, a lot of that is cat videos – but I hate to say that many people like cat videos more than independent film.

 

3. Everyone Can Watch Everything: Your potential customers, fans, audience do not only have all of the above content screaming for their time – they are very rapidly gaining the ability to watch everything piece of content ever produced in history: every book, every song, every film, everything.

 

4. Peer to Peer Sharing: Every piece of content can be shared infinitely at no cost. While the cost of digital replication is obviously less than physical production, replication of goods is only one factor of value. I think most filmmakers will agree with me that the entire cost of a piece of content should be factored into the “value” of a piece of content – e.g. the negative cost of the film. So while P2P is not the only cause of the supply glut, it does of course contribute.

Demand:

 

1. A static and potentially declining audience for independent film (and for all film). How relevant are previous forms of filmed media to new audiences: the feature film, the short film, the half hour and hour television show? How filmmakers can and should break free from these forms needs to be covered in another post.  In addition, filmmakers need to go beyond a traditional film audience to find and cultivate their own unique audiences. I have written about this many times and won’t go into this any further at this time, however this series assumes that filmmakers are doing everything to cultivate and connect with those audiences.

 

2. Audiences are faced with many more entertainment choices than ever before – audiences are not as dependent on film, especially independent film for new ideas, new voices, and fresh content.

 

So when supply increases exponentially and demand is static or declining – price drops and films become difficult to monetize. This is one of the reasons that it will be difficult for digital revenue to replace other revenue streams even with universal broadband and global digital platforms/distribution systems.

 

Some ways to deal with this phenomenon:

 

1. Embrace Infinite Supply and Use it to Develop Audience

 

Again one of the ultimate defenses against increased supply is to create demand for your work through cultivating your audience.   A number of filmmakers have given content away for free with the resulting effect of increased sales of scarce goods (discussed below). Nina Paley had great success with Sita Sings the Blues as documented by Sheri Candler in Selling Your Film Without Selling Your Soul(in which Sheri also discusses other cases using this model).

 

A variation on the completely free model is to give a film away for a limited time to create awareness and promote other revenue streams as Mike Dion and Hunter Weeks did with a weekend long free YouTube stream of Ride the Divide to promote their iTunes launch of the same film (documented in one of my chapters from
Selling Your Film).

Other examples of this abound.

 

A second variation is the reverse crowd funding model that Jamie King has created with VODO, in which content is offered to the peer-to-peer network pro-actively for free and people are encouraged to contribute to support the filmmakers.
2. Create Repeat Viewership Content

One of the reason’s that Pioneer One is the most successful program on VODO is because it is a series, and the audience is contributing to the continued support of the series.

 

The reason I believe that Netflix is turning towards series and away from movies is because they are ultimately similar to any other television or cable channel that for years now have discovered that series provide audience retention that one-off films do not. Netflix is no different than any cable network. Films are a great way for a channel to fill empty pipelines upon launch – but it is series that bring people back to a channel. Series provide continuous engagement in stories and characters that one off films do not (ironically whether or not the series are viewed all in one sitting).   This is also why I believe YouTube is investing in so many channels and seems intent on becoming an uber network. I recommend that any filmmaker download the free YouTube Partner Handbook – it is packed with helpful information.

 

Dickens had great luck with serialized content – which is how many of his novels (if not most) were initially released. He even received audience feedback – and incorporated that feedback into shaping the story.

 

I’m not a Pollyanna as to how serialized content will monetize for filmmakers although a number of filmmakers have figured out how to make money doing this by either monetizing their own channels, creating original content for other channels, or creating original content for branded channels. A series still has to become very popular for it to directly monetize via ad revenue or reverse crowd funding. There are outliers leading the way – most notably Freddie Wong’sVideo Game High School (who notably calls this a serialized feature).   But there are filmmakers creating short regular content (not always serialized) who are not outliers, but are making a living at what they are doing – such as the folks atZoochosis.com.
While I am an advocate for filmmakers to explore regularly delivered short form content, filmmakers are exploring other ways to contend with audiences increased desire for serialized content.   Ed Burns for instance connects with his audience on a regular basis via twitter – often providing video answers to their questions – as well as engaging them in the creation of his films. He has also ramped up production of his films so that they come out yearly – or almost annually. While this is not serial, it is more regular than most filmmaker’s production.   I understand that film (and novel writing) is a process that takes time – but just as some writers are discovering the value of the digital short form it is also important for filmmakers. Tiffany Shlain has extended her film Connected into her Cloud Filmmaking project where she is producing more regular, shorter content with help from the crowd.  If filmmakers cannot increase the frequency of production, it is important for them to maintain some form of content connection with their audience whether it be social media based or other. Filmmakers who ignore this are then either faced with rebuilding their audiences whenever they produce a film – say every three years – or are at the mercy of selling their films to whatever buyers may want to take on the job of connecting their films to an audience.

 

3. Create Membership
Those artists who have achieved a certain popularity can create memberships to either “fan clubs” or priority access to content. Some are borrowing the tech Fremium model where some content is available for free – other content is paid for. These memberships often do not give access only to digital content but scarce real experiences that I’ll discuss in more depth later in the series. I’m starting up my own version of this via the monthly conference call reward on myKickstarter page – so that I can have regular live contact with my audience. But unless there is a demand for the content – it is difficult to charge/create barriers to it.

4. Exclusive Digital Editions

Crowdfunding has been very instructive in teaching filmmakers about merchandising and they have used this and other pre-sale campaigns to create exclusive digital editions of their work that are only available during their crowdfund or presale campaigns. I would recommend filmmakers consider exclusive digital editions during pre-sales or crowdfund campaigns only available during that sales period.   Because these are still digital products, I do feel that the effect won’t be as strong as other forms of scarcity – but it is a worthwhile tactic.

 

A caveat to the above can be witnessed with studio strategies to digital content. You may have noticed that films are available for sale a week or weeks before they are available for rent on transactional digital platforms (iTunes, Amazon, etc). The studios and digital platforms have discovered that few people are buying films to own digitally. So the ownership window has in essence become a premium rental window for people (like my daughter) who want the digital content before anyone else and are willing to pay extra for that privilege. (Ultra VOD being another version of this digital windowing). Aggregators who a year ago were advocating near day and date releases for transactional, SVOD, AVOD are now advocating again for a longer transactional window before subscription and ad supported revenue streams.

 

All of the above tactics will work to some extent to create revenue for filmmakers and help develop audiences (especially repeat content), but I feel it is important that filmmakers learn how to create scarce goods and and create price tiers to fully monetize their films and brand.   The rest of this series will deal with various ways of creating scarce products such as through events/experiences and physical products.

 

I am currently running a Kickstarter campaign and you can see how I am utilizing scarcity, membership, and digital exclusivity to raise funds for my latest film, Bomb It 2, here: bombit2Kickstarter.com.

BOMB IT 2 Featured Artist: Victor Ash (Interview)

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Astronaut_Cosmonaut,_Berlin,_Germany_-_Mural_2007-2

BOMB IT 2 Artist Victor Ash just might embody artistic evolution. Bursting onto the graffiti scene in the early 1980s, he went by Ash2 and Saho, and ran with the popular Parisian crew, BBC. He has since expanded his style, focusing on large- scale murals involving themes of human nature and perception. We caught up with Ash amidst his busy schedule, where he briefed us on his latest projects, his artistic transition, and themes that inspire his work.

If you like what you see, head over to our Bomb It 2 Kickstarter campaign to learn more about this project and ways you can contribute!

BOMB IT: What have you been up to since we filmed you in Bomb IT 2?

Victor Ash: Loads of things happened, new murals in several cities across the world, meeting new exciting people and new directions in my work.

BI: Can you talk about your recent works? What kinds of themes are you exploring with them?

VA: Since last year I have been working mostly with the theme of “animals faces,” playing with the idea of the animals looking at the viewer and the viewer looking back, I try to symbolize the human interactions we have with nature and nature with humans.

victor_ash_bad_gastein_ stubnerkogel_2012

BI: There’s a lot of incrimination of graffiti and street artists in the news. As you’ve matured as an artist, do you feel your stance on graffiti and public space has changed? Why or why not?

VA: I started to paint outside when I was a teen. Looking for an identity, I liked the thrill the revolt and the energy I found there. Also, I like to be in direct contact with the public, it creates a communication that you wouldn’t get by staying in a studio. Now I’m not active illegally in the streets because what I do is too big and takes too long to do but I still paint in the streets, just not illegally.. I understand why others keep on doing it, but personally I find challenges elsewhere and getting responsibilities like having children and family forces you to work and think in other ways.

BI: What recent or current events have inspired your work?

VA: Many things happening are worth commenting on. I get most of my inspiration from the information I received about the current state of the world, my work has to reflect the time we are living, and getting informed about the world is important for my themes.

BI:  What inspired the change in your work?

VA: In the 80’s I was a teen, focusing in the aesthetics of graffiti, it was great, but after some years I realized that it was not enough just doing letters and characters for me to keep interested in painting and I had to look further in my development to keep it exciting.

BI: What have been some public responses to your current street art and murals?

VA: In general the response is positive, if it was always negative I would do something else with my life.

BI: What advice or insight would you give to emerging street and graffiti artists?

VA: Keep on doing it as long as it matters for you and others.